Cocos2D-X Platformer tutorial Part 1 – Start

All new and shiny cocos2d-x v3 lets start using it. I’ll do this project on windows platform because I don’t have an android phone nor do I have a mac. Aside from that windows’ c++(Visual Studio) seems to be most unforgiving, because some warnings in android/mac were errors here, so what works will surely work on others.

End Result will look like this:

  • Our first task is to load a TmxTilemap into our GameScene
  • AppDelegate class will remain almost unchanged aside from loading our GameScene instead of HelloWorldScene
  • Put these files into the Resources folder
  • Note that as we go on you will not have to replace any code, we will just make additions (unless it is something I completely missed)

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